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This is accomplished by discovering Life Crystals underground and mining them. Major game progression will begin to advance after you reach 200 health.Organizing your chests (for example putting blocks, potion ingredients, and armor all in different chests) will make your playthrough much easier. Fairly soon you will be able to find and/or make chests to stash extra items. As in most adventuring games, collect everything you see - almost everything is useful, able to be sold, or both.Underground Cabins will also feature Cobwebs, furniture, and paintings. If you happen to stumble into the Ice or Underground Desert biomes, these each also have unique loot, which often fit with the theme of or make exploring in the respective biome easier (such as Ice Skates which make mobility on ice much easier). Here, you'll have a chance of finding Underground Cabins, wooden structures which always feature a Gold Chest with unique loot, such as the Cloud in a Bottle (providing a double jump), Hermes Boots (allowing you to sprint), Mace (an early-game flail that streamlines exploring), and Magic Mirror (allowing you to teleport to spawn at will). Some weapons can be obtained from surface Chests (such as the Spear which makes dealing with early Zombies a breeze) or weapons crafted from early game ores, such as basic bows. Make better armor, weapons, and tools as you gather materials.If not, simply build a box to keep yourself in for the night. If you have time, make one or two NPC houses for your first NPCs to move in. You need to make yourself a base before night.You'll start off chopping Trees for wood, killing Slimes by day, and digging around the surface of the world. Your task at hand is to collect resources, build a base, and craft better equipment. The Player starts with minimal equipment. However, this being a sandbox game, that's not a "game over"! From this point on, the player is in the "endgame", where they can continue to gather resources and equipment, build projects, and test themselves against various optional challenges. ( Old-gen console and 3DS have Ocram instead.) Defeating them is the minimum standard for "beating the game". The Moon Lord is the last of the "mandatory" bosses for most versions.Defeating Plantera opens access to many different locations and challenges, which all serve in preparation for the late game.Both the environment and the enemies encountered become far more hostile and dangerous after this point. The Wall of Flesh will trigger Hardmode in the world when defeated.However, if you don't defeat him eventually, you won’t be able to enter the endgame. Skeletron initially gives access to the Dungeon, which is technically optional.Several bosses are particularly significant for game progression: The items gained from the boss fight/event will again improve the player's equipment, but will also present a new challenge, such as access to a new area, or new enemies in a previously explored area.Once a player has defeated each boss or event for the first time, it can later be re-summoned for more drops, thus becoming a potential resource.New NPCs may appear, and existing NPCs can sell new items.Defeating the boss or event provides still more equipment and materials.Each new boss and event provides a uniquely-challenging fight. a boss fight, with occasional events for variety.
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#Pre hardmode fishing rods upgrade
The player uses these to upgrade their equipment, until they are ready for.
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The environment will also offer new items, including local chests with rare items and even new ores in some occasions. This area offers new dangers, especially new enemies, but those enemies also drop new resources.
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The game progression presents a cyclic pattern: Terraria is a sandbox game, but that does not mean it is without structure or change. For details about strategies for each specific boss fight and/or event, see their respective guides. For a more detailed and graphics-heavy guide, see the Walkthrough guide. Some tips will represent opportunities for "sequence breaking", by gaining equipment slightly in advance of the "usual" timing. It will give tips for control of the transitions in the game, and note key items to craft or find (beyond the next tier of weapons and armor). This page summarizes the game progression. For a simple graphical summary, see Guide:Game progression graph.
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